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One Piece 500K subscribers Survey Result!

It's time for the result of our latest survey! And it had 7252 participant! So thank you everyone that took time to answer those questions.
You should be able to see the answer if you go there : https://docs.google.com/forms/d/1KfHOyWHQTyFEEeAYvCZRxBc3_ZGZxJn6ZUztiwMdVjE/edit

Community section :

What country are you from?

Country U.S.A. Germany India Australia Canada U.K. Bazil France Spain Sweden
Percentage 33.1 % 7.4% 5.4% 5% 4.8% 4.4% 3.1% 3.1% 2.1% 1.7%
Is nice to see that we have users from all around the world, even if nearly 50% are from English speaking countries.
Image 1.

How old are you?

The average age of a /OnePiece user is 23.62 years old. We have roughtly 10% of users that are underaged, and 10% that are 30 years old or more.
Image 2.

Gender

Gender Male Female Other
Percentage 88.6% 8.9% 2.5%
There is no surprise there.
For the others, we have some Gender Fluids, transgenders, Bigenders, quite a lot of Non-binary, a Loli, a Furry, and nearly a 100 Oden (You wish), as well as some rude people, but I won't put up what they said.

Manga or Anime?

Both Manga Only Anime Only
49.8% 46.2% 4%
No real surprise here either. Considering the subreddit has a lot of spoilers and is focussed around the chapter release, it's obvious there are only a few Anime Only people here. So thank you for Sticking Around, even if it the best place to avoid spoilers.

For approximately how long have you been following One Piece?

1 Year or less 2 years 3 years 4 years 5 years 6 years 7 years 8 years 9 years 10 years or more
8.7% 6.2% 6.8% 6.1% 8.1% 7.1% 6.7% 7.1% 4.6% 38.5%
Nearly 40% of our users have followed the series for 10 years or more. (To give an idea, this mean they followed the series since Before the timeskip, as chapter 597 was released at the end of August 2010).
For the rest, we have roughly the same number of new readers that stays with the series. So it's quite good to bring new blood and not have a decrease of new readers.

Where does One Piece rank on your list of favorite manga?

N°1 Top 3 Top 5 Top 10 Bellow Top 10
70.1% 21.6% 5% 2.6% 0.6%
Well, you are in /OnePiece after all. So it's kinda obvious the manga is either your favorite or in your top 3.
If it isn't your number 1, what series are better than One Piece for you?

Do you own One Piece Merchandise?

No Manga Volumes Figurines Clothes Poster DVD/Blu-ray
44.2% 33.1% 24.5% 18.4% 17.2% 6.3%
Those are some good numbers I would say, 55.8% of users have some merchandise and are probably supporting the series (depending on where you bought those)
For the OTHERS answers given, some good ones are : autograph from dub VA of brook, Alvida pre devilfruit bodypillow, Chopper teddy bear, Sountracks, Custom made and 3D printed Keychain, Databook.

Subreddit Section :

Do you visit OnePiece mostly on mobile or on desktop?

Mobile or Apps Both Desktop
50.6% 29.5% 19.9%

If you are using desktop, are you using the old version of reddit? Or the redesign?

Redesign Old version
63.3% 36.7%
It seems like most users are using Mobile and Apps, as well as the redesign on desktop, so it's probably time to pay more attention to that than to the old version, this way we can get banners/flair for users that are on the new version of reddit.

How often do you make : a submission on OnePiece?/Comment?/read the rules?

Submission :
Never Rarely Sometimes Often Very often (Daily)
67.1% 24.7% 5.6% 1.6% 1%
Comments :
Never Rarely Sometimes Often Very often (Daily)
41.2% 32.7% 17.6% 6.7% 1.8%
Check the rules :
Never Rarely Sometimes Often Very often (Daily)
49.1% 17.1% 13.7% 8% 12%
This really shows that there are a lot of lurkers on the subreddit. Most of you won't ever post or comment on the subreddit. With 8% of users creating submission and 25% commenting.
As for the rules, there isn't any surprise since nearly every post respect the rules. (Only 1/5 of the post needs to be removed), so thank you to all of those that read them.

Content you enjoy the MOST/the LEAST.

Content you enjoy the most :
Theories/Discussion Fanart Polls Cosplay Merchandise Youtube Video Media (Photo and Video)
89.6% 47.9% 19.7% 16.7% 14.4% 14.1% 11.7%
So without surprise, people in this subreddit enjoy the Theories/discussions the most out of every type of post, it's then followed by the Fanarts.
Which is good since like 75% of posts made are Discussion (50% total)/Fanarts (25% total).
Content you enjoy the least:
Youtuber Video Merchandise Cosplay Media Fanart Polls Theories/Discussion
36.7% 35.1% 31% 15.7% 15.3% 6.9% 4.2%
Here there aren't any content that most users enjoy the least, but it still seems like users don't want to see that much Merchandise or Cosplay post. (Youtuber video are very rare)
Also, a quick reminder, Discussion/Theories are mostly found by sorting by New. This is where you will see all of them, as it's hard for them to show up on the front page of the subreddit (but if it shows up on Hot, then it's a very good one).

Do you only use the subreddit for the Spoiler and Chapter Discussion thread?

No Yes
63.4% 36.6%
It's nice to see that roughly 2/3 of the users are here for more than just the Spoilers and Chapter discussion. But there is still a huge part that only use the subreddit for that.

Do you want the spoilers gone from this subreddit?

No Yes
86.7% 13.3%

Rate your overall experience on OnePiece.

Here it's seems that out of 10, the Overall Experience on /OnePiece is 8.35
Image n°3

One Piece related questions :

Who is your favorite Straw Hat?

Luffy Zoro Nami Usopp Sanji Chopper Robin Franky Brook Jinbe
34.8% 29.1% 1.3% 6% 10.1% 1.8% 6.5% 2.4% 5.4% 2.6%

Who is your least favorite Straw Hat?

Luffy Zoro Nami Usopp Sanji Chopper Robin Franky Brook Jinbe
0.8% 3.3% 10.6% 15% 6.5% 21.3% 4% 19.2% 8.3% 11.1%
As it was expected, Luffy is the Favorite Straw Hat for a lot of peopel, he's also the Straw Hat with the fewest "Least Favorite". After him Zoro is second favorite, followed by Sanji, Robin, Usopp, Brook, with the other Straw Hat having very few votes (and Nami having the Least "Favorite" Straw Hat.)
After that, it seems like Chopper, Usopp, and Franky are the one people like the least out of the Straw Hat.
I know it was a hard question for some of you, but the result are still interesting to know.

Which Strawhat has the saddest backstory?

Robin Brook Sanji Chopper Nami Other
50.9% 25% 9.3% 7.1% 5.8% 1.9%
The Straw Hats with the saddest backstory is Robin! Followed by Brook, then Sanji, Chopper and Nami.

What is your favorite Yonko crew?

Red Hair Whitebeard Big Mom Beast Blackbeard
34.7% 31.1% 14% 10.6% 9.5%
So the favorite Emperor's crew are the Red Hair Pirate! Which is very impressive since we haven't seen much of them. I guess Oda better delivers when it come to see them in action after Wano.

Who is your favorite Admiral?

Garp Aokiji Fujitora Kirazu Akainu Sengoku Green Bull
28.4% 28.2% 20.8% 15.8% 4.7% 1.7% 0.5%
While Garp was only a Vice Admiral, he was put in the poll, and he won it! Whitout him, it's Aokiji that is the favorite, followed by Fujitora.
Image 4

Who is your favorite Supernova (outside the Straw Hat)

Law Kid Bonney Urouge Bege X Drake Hawkins Apoo Killer
63.5% 12.4% 5.5% 4.5% 4.3% 4% 2.8% 1.7% 1.3%
Who else than the character that nearly managed to defeat Luffy in the 5 popularity poll? Law is the Favorite Supernova outside of the Straw Hat!

Which is your favourite canon arc in One Piece?

The Favorite Canon Story arc are (You could vote for more than 1) :
Position Story arc Result
N°1 Enies Lobby 43.3%
N°2 Marineford 39.8%
N°3 Wano 30.2%
N°4 Water 7 23.3%
N°5 Impel Down 19.6%

Which is your least favourite canon arc in One Piece?

The Least Favorite Canon Story arc are (You could vote for more than 1) :
Position Story arc Result
N°1 Long Ring Long Land Arc 37.2%
N°2 Fishmen Island 16.9%
N°3 Syrup Village 15.8%
N°4 Thriller Bark 10.1%
N°5 Punk Hazard 9.7%

Favorite Cover Story?

Position Cover Story Result
N°1 Enel's Great Space Operations 24%
N°2 From the Decks of the World : "The 500.000.000 Man Arc" 11%
N°3 The Stories of the Self-Proclaimed Straw Hat Grand Fleet 10.7%
N°4 Ace's Great Blackbeard Search 9.8%
N°5 Straw Hat's Separation Seria 9.6%

Character Design in One Piece :

Do you like the female character designs in One Piece?
Yes No I have no opinion.
63% 19% 18%
Do you like the male character designs in One Piece?
Yes No I have no opinion.
89.6% 0.9% 9.5%
It's true that Oda isn't the best when it comes to Female character design. However it seems like the majority of users don't have a problem with that.

Are fight a determining factor for your enjoyment of the series/arc?

Yes No
52.6% 47.4%
Now this is rather surprising I must say. What do ou thing about this?

What is/are your (absolute) favourite aspect(s) of One Piece?

From the result we have, it seems like the World-Building is the favorite part of One Piece (With 88.6% of voters choosing this).
It's followed by The Adventure (69%), The characterization (54.4%), the Inter-character relationship (49.4%), the Action (36%) and the Art Style (26.2%).
And those result are obvious. Some of the most upvoted chapters of this subreddit are when we have huge world building moment, like 907 (Shanks talks to the Elders), or 957 (ULTIMATE).

Post-Timeskip is?

On Par with Pre-TS Better than Pre-TS Worse than Pre-TS
59.8% 28.2% 12%
This question is one of the most asked. With a lot of vocal voices saying that post TS is worse than Pre-TS.
It's different for sure, but now we know how the community feels about that.

If you could eat a Devil Fruit, what type would you want?

Paramecia Zoan Logia
28.9% 8.6% 62.5%
Most people could choose to eat a Logia, and it seems like becoming a Furry is the lesser choice in this subreddit.

The Final Antagonist of One Piece will be :

With 48.5% it's Blackbeard!
Really? That is surprising for me since it's obvious that Oda will make the SH fight against the World Government after they find the One Piece. And I honestly don't see Blackbeard being the final Antagonist because of that.
So people who voted for this, what was your reasoning for it?

What is One Piece Biggest Flaw?

Some of the biggest flaws mentionned are :
  • The Pacing
  • The Lack of characters' death outside of Flashback
  • The Anime.
Which are all fair flaws to the series.

Random Questions about the Series :

As of Wano, is Jimbei stronger than Zoro?

Yes No Yes but Zoro will be stronger soon
9.8% 60.3 29.9%
I guess people really want Zoro to always be the second strongest no matter what... I expected this result, but I was still disappointed...

Was Zoro as strong as Luffy just after the timeskip?

Yes No
31.5% 68.5%
I... Really? 31.5% said yes?

Will Sanji get laid by the end of the story?

Yes No
49.6% 50.4%
Nearly the perfect split, and it's easy to see why it's very divisive. (Also shows that every vote counts).

Will Usopp be part of the 1 Billion Club by the end of the story?

Yes No
76.4% 23.6%

The Straw Hats will go to Laugh Tales :

Before fighting the WG After Fighting the WG
71.1% 28.9%
It's been hinted at a lot that the SH will go to Laugh Tales before taking on the WG. So for me it feels rather strange to have more than 1/4 voting for them reaching the final island after.

Who will be the one to defeat Kaido? (So give the last hit)

With 66.3% of the votes the one who will give the last hit to Kaido is : Luffy!
Followed by 11.5% with someone else (that isn't Law/Kid/Zoro/Big Mom/Scabbard/Admiral) and 11% by one of the Scabbard.
Zoro received 6.4% of the votes.

Who will be the first SH to realize their dream?

Luffy Zoro Nami Usopp Sanji Chopper Robin Franky Brook Jinbe
16.2% 12.5% 3.2% 32.7% 7.8% 1.8% 15% 6.8% 2.8% 1.2%
Most users believe that Usopp will be the first one to realize his dream!
I also think the same as it's the easiest Dream to realize really. I could bet you it will happen in Elbaf.
After that, we have Luffy and Robin, and it make sense since their dreams are linked. Both can be done once they reach Laugh Tales.

How many members will the crew have at the end? (With Luffy)

And most people want 11 members total in the crew! (With 28.6%), 27.5% wants 12 members, wile 19.8% want the crew to be complete right now with Jinbe.

Who do you think wins in a 1v1 : An Emperor or an Admiral?

Yonko Admiral
92.3% 7.7%
If you are active on the subreddit, you know it's one of the question that creates the most discussion/arguments about.
So it's nice to know the overall opinion of the subreddit on this question (Doesn't mean it's always correct mind you).

Is Mihawk emperor's level?

Yes No
57.7% 42.3%
Also a very divisive question on this subreddit.

Is Aokiji emperor's level?

Yes No
38.3% 61.7%

Is Akainu emperor's level?

Yes No
66.2% 33.8%
So they fight for 10 days in a very close battle. With Akainu winning in the end, but after a long and hard fight. And one is Emperor's level while the other isn't?
Really? I find that hard to understand.

If Oden was alive would he be stronger than Mihawk

Yes No
63.7% 36.3%

How strong was Oden at the time of his death?

The strongest Top 3 Top 5 Top 10 Top 20 < Top 20
1.4% 15.4% 32.5% 37.5% 11.9% 1.4%
I like Oden, but sometimes I feel like people are overestimating him.

Who is stronger between Shanks and Mihawk?

Shanks Mihawk
85.6%% 14.4%
This is also one of the question creating the most arguments on this subreddit, after all Mihawk is the World Strongest Swordman. But Shanks is an Emperor and became one after losing his arm.

Is Kaido stronger now that 20 years ago?

Yes, he's stronger Same level Weaker
64.5% 26.3 9.2%

Had Ace survived, would Wano be liberated by now?

Yes No
17.9% 82.1%

Could the Marines take on ALL the Yonko at the same time ?

Yes Yes in Marineford only No 2 at the same time 3 at the same time
2.4% 3.3% 68.6% 23% 2.7%
This question is also linked to how you see the Emperor vs Admiral. So depending on which side you are on, you are more likely to pick Yes or No.

Which character do you want focus on next?

Rank Character %
N°1 Vegapunk 24.7%
N°2 Dragon 18.8%
N°3 Shanks 14.6%
All very good choices, and all of them are character we have known for a long time without really knowing.

Will Blackbeard find the One Piece before Luffy?

Yes No
18.7% 81.3%

How strong is Monkey D. Dragon?

The strongest Top 3 Top 5 Top 10 < Top 10
3% 18.8% 31.8% 37.5% 8.9%
Here, most people seems to think that Luffy's father, Garp's son is part of the strongest characters of the series. Oda better respond to our expectations then.
As for his Bounty : Well, 31.6% think it will be more than 6 Billions and 28.1% think it will be between 5-6 billions.
That remind me, I once made a poll asking people what Sabo's bounty would be (since we knew it was getting revealed in a magazine soon). So maybe I will do the same for Dragon? That could be nice.

Who is currently the strongest Emperor?

Kaido Shanks Blackbeard Big Mom
43.1% 26.4% 26.3% 4.2%
I wonder if the recent chapters made people change their perception on this...

What are the fights you would want to see?

Fight %
Blackbeard vs Shanks 55.5%
Garp vs Rocks 54.9%
Garp vs Roger 54.8%
Mihawk vs Shanks 52.6%
Akainu vs Aokiji 44.6%

How long do you think One Piece has left? (At a rate of 40 chapters a year)

Image 5.
As you can see, most people think One Piece has at least 5 years left to go on. We will know Oda is terrible with respecting his own objectives. And this is good. The more One Piece the better.

On a scale from Spandam to Whitebeard/Roger, How strong is Im?

For this question, it seems like most people put Im at the same level as Whitebeard/Roger with 28.6% voting Im being there.
I honestly don't know how strong I want Im to be.

What arcs, after Wano, do you want?

The arcs people want the most are :
Arc %
Elbaf 79.8%
Laugh Tales 68.6%
Vegapunk 67.5%
The Final War 66.3%
Red Hair Pirates 38.2%
So arcs teased for years (Elbaf/Laugh Tales/Final War) and about character that people want to see (Vegapunk/Red Hair pirates).

How is Blackbeard able to use multiples Devil Fruits?

Reason %
More than 1 soul 29.5%
Weird Body 29.7%
Yami Yami 35.2%
Other 5.6%
It's one of those question were people have very different opinion about. And right now there isn't really a major concensus in the fandom, even if the theory about it being related to the Yami Yami is more popular.
In the Other catergory, there was the Cerberus Devil Fruit option, Blackbeard being a Triplet, him being actually 2+ kids in a trenchcoat, him being a failed Vegapunk experiment, having several stomachs him being pregnant (Stop reading fanfiction), him putting the power inside his rings, being a great guy and him being a cunt.

Haki is :

Image 6
Overall, People like Haki in the series, with a 4.38 out of 5!

How many arcs are left after Wano?

Image 7
Here, it seems like the answer for the community would be 4-5 arcs left. Which would then make (base don the How long One Piece has left), like a year per arc on average.

The final war of One Piece will be :

Reason %
SH+RA vs WG+Marines vs BB 50.8%
SH+RA vs WG+Marines 37.6%
SH vs RA vs WG 6.8%
Other 4.8%
I just don't see Blackbeard being in the final war, as my opinion is that he will be dealt with before it. For the other answers, there was Straw Hats vs Blackbeard Pirates, Family of D vs vs im sama, Total civil war in marines, Straw Hat vs Shanks, Straw hat vs Pound, Zoro vs World Goverment, Dugongs vs buggy.

Will Luffy die at the end of One Piece?

Will Luffy die? %
Yes 28%
No 72%
An ending were Luffy died wouldn't be a good ending for me. He needs to survive and go on more adventures.

Are Shakky and Rayleigh Mihawk's parent?

Answer %
Yes 10.2%
No 89.9%

Will the crew still be together at the end of the series?

Answer %
Yes, they will keep going on adventure together.| 57.6% o, they will move on, like the Roger Pirates| 42.4%
Like with Luffy living, I want the Crew to stay together, and sail together for many more adventures. I could see them taking breaks from time to time, but them staying together would be the best ending for me.

Can the Red Line be destroyed with Ancient Weapons?

Answer %
Yes 91.9%
No 8.1%

What is the biggest mystery left to be revealed?

The most common answers were : The Void Century, the Will of D, Im, The One Piece, Joy Boy, Luffy's mother and Who is Pandaman?

What is the One Piece?

Here, there was plenty of : "No idea", The friends we made along the way, a Devil Fruit, Knowledge, Uranus, History, a book, my mom.

What sort of Devil Fruit do you want to see in the story?

The most common answer was : Water Logia! Followed by Wind Logia and people wanting more mythical Zoans.

What is the craziest theory you believe?

Here are a few of them :
  • Shanks is a Celestial Dragon
  • That Vegapunk is going to flip a switch in the Pacifista programming to fight the marines at the end.
  • Luffy's mom was a celestial dragon
  • Devil fruits are all artificial from the void century
  • That Finland doesn't exist
  • Zoro is going to get Rodger's disease
  • D's were the original Celestial Dragons
  • Weevil was made by Vegapunk using Whitebeard's cells and then was discarded until Bakkin picked him up
  • One of the Roger Pirates (probably Scopper Gaban) is on Laugh Tale waiting for whoever finds it, sort of like how Crocus and Rayleigh seem to be positioned to monitor rookie pirates
  • Onigashima is an Oarz like skeleton and Big Mom is gonna bring it to life.
  • The different races came from other planets/moons
  • Tama is a Kurozomi
  • Ussop is a descendant of Mont Blanc Nolan
  • Luffy hatched from an egg.
  • The fish that bit Shanks's arm off was Joyboy's pet
  • Bon chan is Kin'emon's son
  • Oda no longer draws the manga
  • bonney and ace having a child
  • That Perospero is going to help kill Big Mom.
  • Dragon being former Admiral
What are your favorites?
And here it is, the 500K survey! Took me far too long to make, as I underestimated the time needed to sort the answer and create this post. Like damn.
I hope you enjoyed it. The anwers for the Survey Saga will be up next in some time.
submitted by Kirosh to OnePiece [link] [comments]

Completing the 2020 Bingo Challenge: Short Story Edition

Completing the 2020 Bingo Challenge: Short Story Edition
Completing the 2020 Bingo Challenge: Short Story Edition
One of the rules of the Fantasy Bingo Reading Challenge is that you can read an anthology or collection for any of the squares. I’ve always been a fan of short fiction, so I’ve occasionally used this rule to complete my Bingo Card (I used three collections outside of the Five Short Stories square last year, for example). When planning my card for the 2020 Bingo, I noticed that several of the squares fit quite well for some of the collections and anthologies I had (a Star Trek anthology for Exploration, books with colors or numbers in their names, etc.). “What if…” I wondered, “…I can do it for every square?”
Thus, my project is born: Complete my Bingo card using only books of short stories, following all the other rules of Bingo. I did not repeat a single author from one square to another, and I even made sure not to repeat editors, either.
Look on my Works, ye Mighty, and despair!
A brief aside before we start, some terms I use that some may not be familiar to some:
  • Anthology: A book of short stories by multiple authors, usually assembled by an editor whose name is attached to the book (i.e. The Book of Dragons edited by Jonathan Strahan)
  • Collection: A book of short stories by a single author (i.e. Kabu Kabu by Nnedi Okorafor)
  • Short Story Cycle: A book of short stories that has its own narrative (i.e. Moral Disorder by Margaret Atwood). Some similarities with “interlinked collection,” “mosaic novel,” and “fix-up novel” (The Martian Chronicles by Ray Bradbury being a famous example of the latter).
  • Reprint and Original: Many anthologies/collections reprint stories published previously (reprint) vs. originally written for the book in question (original). Some collections will mix it up (such as a reprint collection with one original story to encourage readers who have read the others to pick up the new book).
Why? What did I hope to accomplish by doing this particular short fiction challenge? Some of my friends will complain about the Five Short Stories square (especially the hard mode requirement to read a book), and I wanted to spite them a little bit and also demonstrate that there’s a lot of different and interesting books out there to read in that format!
Planning: The hardest thing about this was the original planning, as several books I thought would be an easy match for the square didn’t work because another anthology I planned to use already included that author, so I had to dig a bit deeper to find something that didn’t repeat any authors. Also, in past Bingo Challenges, my cards are usually quite fluid as I shift books around throughout the year. Because of all the authors I was juggling, I couldn’t easily do that (though it was vastly easier to do with collections instead of anthologies, for obvious reasons).
Numbers: For this card, I officially read 32 books for the 25 squares: One of those books was quite short, so I read an additional three to meet the length requirement. For the original Five Short Stories square, I decided to be obnoxious and read five collections. These 32 books included 1 short novel (included in one of the collections), 8 novellas, 106 novelettes, 498 short stories, and 3 poems for a total of at least 2,739,975 words (the rough equivalent of reading the first nine novels of The Wheel of Time). I read 189 different authors. In addition to the 32 books above, I read 15 “pre-Bingo” books—books I felt I needed to read to be able to read the anthology or collection I actually used for my Bingo Card. Fifteen of the 32 books were ones I already owned. Nine books I checked out from the library. Five books I bought specific for Bingo, and three books were free (gifts or free online).
1. Novel Translated from Its Original Language:
There Once Lived a Woman Who Tried to Kill Her Neighbor's Baby: Scary Fairy Tales by Ludmilla Petrushevskaya (reprint collection)
  • Reason: I couldn’t read my first choice so I looked through my TBR list to find another SF/F collection I thought would be a translation. It also won the 2010 World Fantasy Award for Best Collection.
  • Favorite Story: “My Love” as I really liked how the characters grew apart and then back together again.
  • Recommended: Only if you like short depressing literary fiction that mostly hinge on dreams and ghosts.
  • Hard Mode: Yes, Pretrushevskaya is a woman.
  • Other Options: I really wanted to read Xia Jia’s A Summer Beyond Your Reach, but she had a story in another anthology I read. I also considered one of Ken Liu’s Chinese SF/F anthologies (Invisible Planets or Broken Stars). I read Jurado & Lara’s Spanish Women of Wonder last year. Etgar Keret’s Fly Already, Kenji Miyazawa’s Once and Forever, or Yoko Ogawa’s Revenge also looked promising.
2. Setting Featuring Snow, Ice, or Cold:
Frozen Fairy Tales edited by Kate Wolford (original anthology)
  • Reason: I literally searched snow and anthology and this was one of the early options.
  • Favorite Story: tie between “The Stolen Heart” by Christina Ruth Johnson and “Death in Winter” by Lissa Sloan; the first just felt great, and the second has this haunting feel I loved.
  • Recommended: Yes; a good selection of fairy tale-inspired stories. Read during the summer, though, it felt really cold.
  • Hard Mode: Yes, every story is in a snowy or cold setting.
  • Other Options: I’m kind of mad that I didn’t come across Snowpocalypse: Tales of the End of the World (edited by Clint Collins and Scott Woodward) until after I read my original choice. I like silly titles.
3. Optimistic Spec Fic:
Ingathering: The Complete People Stories by Zenna Henderson (short story cycle, 1 original to this book)
  • Reason: I’ve had a copy of this book for a couple years, and I needed an excuse to read it. It’s actually an omnibus of Henderson’s two People collections plus some previously uncollected stories. I’ve read the first People collection (Pilgrimage) several times people).
  • Favorite Story: I’ll say “Ararat” here, but the first six stories (the original Pilgrimage collection) are amazingly wonderful and heartwarming.
  • Recommended: Yes, absolutely. Zenna Henderson deserves more attention.
  • Hard Mode: Yes. <3
  • Other Options: If Henderson’s book hadn’t worked out, I considered Heiroglyph (edited by Ed Finn & Kathryn Cramer) and Salena Ulibarri’s two Glass and Gardens anthologies (Solarpunk Summers and Solarpunk Winters), but that would’ve required juggling my card.
4. Novel Featuring Necromancy:
The Book of the Dead edited by Jared Shurin (original anthology)
  • Reason: I asked Jared Shurin (pornokitsch) if he knew of any anthologies with a necromantic theme, and he rattled off five or six options before remembering that he himself had edited an anthology about mummies. I don’t know how you forget something like that.
  • Favorite Story: tie between “Old Souls” by David Thomas Moore and “Three Memories of Death” by Will Hill (non-SF/F)
  • Recommended: Yes, but it’s out of print! Several of the stories were reprinted in Paula Guran’s The Mammoth Book of the Mummy, including “Three Memories of Death.”
  • Hard Mode: No, through several do have mummies as protagonists.
  • Other Options: I was considering Brian McNaughton’s The Throne of Bones since the description seemed rather death-magicky. At this point, the Paula Guran anthology above would probably be a good choice.
5. Ace/Aro Spec Fic:
Life Within Parole, Volume 1 by RoAnna Sylver (collection, mix of reprint and original)
  • Reason: A friend found this on Claudie Arseneault’s asexual recommendations website, which was good, but I felt I needed to read her novel Chameleon Moon first to understand the collection. I’m glad I did.
  • Favorite Story: Reluctantly “Phoenix Down” as it felt the most self-contained.
  • Recommended: Only if you loved Chameleon Moon, which I only recommend if you like a sample of the writing. It’s amazingly diverse in representation, but my frustrations with the novel related more towards its pacing and worldbuilding. Plus I don’t like superheroes.
  • Hard Mode: Yes, half the stories have an asexual or aromantic protagaonist.
  • Other Options: My original choice was Common Bonds: An Aromantic Speculative Anthology edited by Claudie Arseneault, C.T. Callahan, B.R. Sanders, and RoAnna Sylver, a Kickstarter-funded book. However, due to the pandemic, the publication was pushed back, and I didn't want to wait any longer. I also seriously considered Chuck Tingle’s Not Pounded in the Butt.
6. Novel Featuring a Ghost:
Ghost Stories of an Antiquary by M. R. James (collection, mix of reprint and original)
  • Reason: I just searched ghost anthology, and this was a top result. I have actually never heard of M. R. James before this year, but I gather he’s a huge influence since he’s written so many ghost stories.
  • Favorite Story: “The Mezzotint” as it was the one that creeped me out the most.
  • Recommended: Yes, but only if you realize that it’s got an older style to them (since this book came out in 1904), and that most of these stories won’t creep you out in the year 2020.
  • Hard Mode: No, the ghosts are either antagonists or obstacles.
  • Other Options: I actually don’t know, I stopped searching after I found the book. M. R. James does have 3 more collections of ghost stories, though (all of 4 of which have been gathered in Collected Ghost Stories by M. R. James).
7. Novel Featuring Exploration:
No Limits edited by Peter David (original anthology)
  • Reason: I read the first few Star Trek: New Frontier novels back in the late 1990s, but never finished it, so I got all the books for a personal readthrough. Star Trek is by definition perfect for the exploration square, so I read the books. However, I was reading them in publication order, so I had to read the first 14 books before I could get to the anthology!
  • Favorite Story: “Waiting for G’Doh, or, How I Learned to Stop Moving” is a rather funny story about the security officer Zak Kebron at the beginning of his career.
  • Recommended: Yes, but only if you’ve read at least the first six Star Trek: New Frontier novels (all the stories are set before the first book, but most of the characters aren’t really established until you’ve read the first four).
  • Hard Mode: Maybe, nearly all the stories feature exploration, but the plots are often about backstories for the main characters of the series.
  • Other Options: I considered James Alan Gardner’s Gravity Wells (his novel Expendable is a perfect exploration book, so I was hoping the collection would work). Past anthologies that would probably work is Federations edited by John Joseph Adams, Galactic Empires edited by Neil Clarke, and maybe Alastair Reynolds’s Deep Navigation or Galactic North.
8. Climate Fiction:
Everything Change: An Anthology of Climate Fiction edited by Manjana Milkoreit, Meredith Martinez, & Joey Eschrich (original anthology)
  • Reason: A friend recommended to me as this theme was getting difficult for me to find, as all my other options included stories by authors I had to read for other squares. This book was produced from a short story contest run by the Imagination and Climate Futures Initiative at Arizona State University and judged in part by Kim Stanley Robinson.
  • Favorite Story: “On Darwin Tides” by Shauna O’Meara, which follows a “sea gypsy” in Malaysia as she struggles in this new dystopian future.
  • Recommended: Only if the topic appeals to you—because it was a contest, the stories are mostly from amateur writers and the quality mostly shows. It’s free online, though, and there’s a second book, Everything Change II, which I’ve been told is better.
  • Hard Mode: No, most of them are apocalyptic or post-apocalypse.
  • Other Options: My original choice was Drowned Worlds edited by Jonathan Strahan, but there’s also Loosed upon the World: The Saga Anthology of Climate Fiction edited by John Joseph Adams, and I imagine a lot of solarpunk-themed books could work for this, too.
9. Novel with a Color in the Title:
The King in Yellow by Robert W. Chambers (original collection)
  • Reason: I already had it (it’s available on Project Gutenberg)
  • Favorite Story: “In the Court of the Dragon” which felt like one of the creepier stories to me.
  • Recommended: Honestly, no. Only half the stories are SF/F, the other half are all stories about bohemian artists in Paris. This book is known for the stories involving “The King in Yellow” play, but they didn’t really work for me.
  • Hard Mode: Yes.
  • Other Options: I considered using Judith Tarr’s Nine White Horses, the anthology Blackguards, Jack Vance’s Wild Thyme, Green Magic, Walter Jon Williams’s The Green Leopard Plague and Other Stories, Black Feathers edited by Ellen Datlow, or How Long ‘til Black Future Month? by N. K. Jemisin.
10. Any Fantasy Book Club Book of the Month OR Fantasy Readalong Book:
Sooner or Later Everything Falls into the Sea by Sarah Pinsker (reprint collection, 1 original to this book)
  • Reason: The Goodreads Book of the Month club picked it for June this year. I did own or read all the other options that were available at the time.
  • Favorite Story: tie between “And Then There Were (N-One)” and “In Joy, Knowing the Abyss Behind”
  • Recommended: Yes! There’s only one story I would rate less than 4 stars in this book.
  • Hard Mode: Yes, I actually led the discussion for the book in June.
  • Other Options: We don’t read very many collections or anthologies for the Fantasy book clubs, so my only choices were Fritz Leiber’s Sword and Deviltry (Classics club, November 2017), Mahvesh Murad & Jared Shurin’s anthology The Djinn Falls in Love and Other Stories (RAB, May 2018), and we currently have Daniel M. Lavery’s The Merry Spinster for FIF (September 2020). There’s also the Dresden Files read-along which did two of Butcher’s collections, and the Uncanny Magazine Disabled People Destroy Science Fiction/Fantasy read-along (those would’ve been rereads for me, though).
11. Self-Published Novel:
In the Stars I'll Find You & Other Tales of Futures Fantastic by Bradley P. Beaulieu (mostly reprint collection)
  • Reason: I already owned this, it was basically the oldest self-published collection I had.
  • Favorite Story: tie between “Flashed Forward” and “No Viviremos Como Presos” – both dealing with a lot of emotions.
  • Recommended: Yes, the only other stories by Beaulieu I’ve read were 2 co-written novellas, and I felt this collection was better. I haven’t read his novels so I can’t compare.
  • Hard Mode: Yes, at the time of this post, it has 18 ratings on Goodreads.
  • Other Options: There are hundreds of options, but I could’ve read Lawrence M. Schoen’s recent collection The Rule of Three and Other Stories (his other collection, Buffalito Bundle, has stories featuring The Amazing Conroy and are lots of fun.)
12. Novel with Chapter Epigraphs:
Not the End of the World by Kate Atkinson (short story cycle)
  • Reason: This was another difficult square, as I knew a short story cycle had the best chance of having epigraphs before every story. I finally found this book by Kate Atkinson. (Ironically, I realized later that my Politics choice also had epigraphs.)
  • Favorite Story: “The Cat Lover,” I guess.
  • Recommended: No, unless you like literary magical realism where stories just kind of end.
  • Hard Mode: No, all of the epigraphs are quotes from Latin or Shakespeare.
  • Other Options: Apparently, Retief! by Keith Laumer would’ve worked from my options. It really is a difficult thing because in a collection some authors might have an epigraph for a story, but not all or most of them.
13. Novel Published in 2020:
Shadows & Tall Trees 8 edited by Michael Kelly (original anthology)
  • Reason: I picked this off Locus Magazine’s forthcoming books list and bought it.
  • Favorite Story: tie between “The Glassy, Burning Floor of Hell” by Brian Evenson and “Child of Shower and Gleam” by Rebecca Campbell – the first is creepy as hell, and the second is strange and lovely.
  • Recommended: Yes, if you’re comfortable with weird or darker fantasy stories.
  • Hard Mode: No, Michael Kelly has edited several anthologies before.
  • Other Options: I had planned to use The Hidden Girl and Other Stories by Ken Liu, but I needed Liu for another square. I also considered A Phoenix First Must Burn edited by Patrice Caldwell, and I had three anthologies from Joshua Palmatier I could’ve used (Apocalyptic, Galactic Stew, and My Battery is Low and It is Getting Dark) but I needed another Palmatier anthology for another square. Any of the various “Best Science Fiction or Fantasy of the Year” type anthologies that came out in 2020 would’ve been appropriate as well (Jonathan Strahan, Neil Clarke, Rich Horton, Paula Guran, Ellen Datlow, Bogi Takács, and Jared Shurin all edit “Year’s Best” or “Best of Year”-style anthologies).
14. Novel Set in a School or University:
Sideways Stories from Wayside School; Wayside School is Falling Down; Wayside School Gets a Little Stranger; and Wayside School Beneath the Cloud of Doom by Louis Sachar (short story cycles)
  • Reason: Strangely, one of the first books I thought of for this square. Plus, the most recent book had come out. I decided to read all four as each book is really short (only about 20,000 words per book). Only the first one or two was a reread.
  • Favorite Story: None, they’re all funny and good.
  • Recommended: Yes, absolutely. Maybe better for kids, but I smiled a lot while reading these.
  • Hard Mode: Yes.
  • Other Options: Witch High edited by Denise Little would’ve been good, but included a story by Esther M. Friesner whom I needed for another square. A Kickstarter-funded anthology, Schoolbooks & Sorcery edited by Michael M. Jones, would’ve worked, but it’s not out yet.
15. Book About Books:
Ex Libris: Stories of Librarians, Libraries, and Lore edited by Paula Guran (reprint anthology)
  • Reason: This was another difficult square because did you know that searching “book anthology” does not narrow things down at all?? I finally hit upon just searching “library anthology” which did the trick, but this one anthology predetermined at least 3 other squares because of its authors (I couldn’t use Ken Liu, Xia Jia, Amal El-Mohtar, and others because they were all in here).
  • Favorite Story: tie between “In the House of the Seven Librarians” by Ellen Klages and “Summer Reading” by Ken Liu. Klages’s story about “feral librarians raising a child” is just wonderful, and Liu’s is very, very sweet.
  • Recommended: Yes, absolutely. This also contains Scott Lynch’s excellent “In the Stacks” and I will never not say no to Kage Baker.
  • Hard Mode: No, libraries are an integral part of most of the stories.
  • Other Options: *gestures wildly* I don’t know!
16. A Book That Made You Laugh:
Explaining Cthulhu to Grandma and Other Stories by Alex Shvartsman (mostly reprint collection)
  • Reason: Alex Shvartsman edits an annual humorous SF/F anthology series called Unidentified Funny Objects (the 8th volume is out this fall), but even though I have them all, they all shared authors with other squares until I remember that I had two collections from Shvartsman, and this was one of them.
  • Favorite Story: “Things We Leave Behind” is a semiautobiographical story about books. Absolutely lovely.
  • Recommended: Yes, but I understand most won’t share his sense of humor. He also tends to write very short stories, so don’t read these for immersion.
  • Hard Mode: Yes.
  • Other Options: Books making you laugh is so subjective, so any author you like probably has something that could work (you only need one story to make you laugh after all). John Scalzi has a couple collections that could work, Connie Willis has a great sense of humor.
17. Five Short Stories:
  • Reason: To be obnoxious I decided to read five collections for this square (instead of just five short stories). I decided to read 5 that I already owned by women/non-binary people. I picked semi-randomly (Hand and McHugh), by older ones I owned (Wurts), and by a couple new ones I was excited about (Datt Sharma and Slatter).
Not for Use in Navigation: Thirteen Stories by Iona Datt Sharma (reprint collection)
  • Favorite Story: “Quarter Days” is a full third of this book, and it’s an interesting post-WWI setting with magic.
  • Recommended: Yes, they have an interesting outlook, and one of the stories has an Indian wedding in space.
Saffron and Brimstone: Strange Stories by Elizabeth Hand (reprint collection, 1 original)
  • Favorite Story: “The Least Trumps” should appeal to the booklover in every single one of us.
  • Recommended: These are definitely interesting stories, but I’d only recommend for “The Least Trumps” and “Cleopatra Brimstone.” She’s got a poetic style here that didn't always work for me.
After the Apocalypse by Maureen F. McHugh (reprint collection, 2 original)
  • Favorite Story: “Special Economics” which follows a Chinese girl trapped into working at a factory.
  • Recommended: Yes, though it’s also one of the few themed collections (versus themed anthologies) that I’ve seen, with every story dealing with apocalypse in some way.
Sourdough and Other Stories by Angela Slatter (mostly original collection/short story cycle)
  • Favorite Story: “Gallowberries” which features Patience from the Tor.com novella Of Sorrow and Such as a young woman.
  • Recommended: Yes, absolutely. Every story is in the same setting, and they all interconnect with each other. I can’t wait to read more from Slatter (I already have The Bitterwood Bible and Other Recountings).
That Ways Lies Camelot by Janny Wurts (mostly reprint collection)
  • Favorite Story: tie between “Wayfinder” and “That Way Lies Camelot” – both are great stories, the first a coming of age, and the other is bittersweet.
  • Recommended: Yes, definitely. In addition to the above, “Dreambridge” is also awesome. I wasn’t as fond of the three ElfQuest stories, but it was interesting to read Wurts’s 4 Fleet stories as I never realized she ever wrote anything close to straight science fiction.

  • Hard Mode: … Yes?
  • Other Options: This is the most open-ended square for this particular Bingo Card, especially since at the time of this post, I own 121 unread anthologies and collections.
18. Big Dumb Object:
Alien Artifacts edited by Joshua Palmatier & Patricia Bray (original anthology)
  • Reason: This was one of the books that made me realize I could do an all-short-story card. I thought the anthology’s theme would perfectly encapsulate the square.
  • Favorite Story: “Me and Alice” by Angela Penrose – a kid finds a strange artifact while digging at a site.
  • Recommended: Yes, though a few stories weren’t to my taste.
  • Hard Mode: No, while the classical BDO is present in several stories, most would fall in the wider definition being used for Bingo.
  • Other Options: I’m at a loss here, as I never looked for more after I found this.
19. Feminist Novel:
Skin Folk by Nalo Hopkinson (collection, mix of reprint and original)
  • Reason: I owned this already from a Humble Bundle.
  • Favorite Story: “And the Lillies-Them A-Blow” – a woman is inspired to reconsider her life.
  • Recommended: Yes.
  • Hard Mode: Yes, Hopkinson is a Jamaican-born Canadian.
  • Other Options: I had a few other books from the same Humble Bundle called Women of SFF. Most of them would’ve worked.
20. Novel by a Canadian Author:
The Very Best of Charles de Lint by Charles de Lint (reprint collection)
  • Reason: It appears I picked this up in 2014 for some reason (I’ve never read de Lint before this year). But he’s Canadian!
  • Favorite Story: There are honestly too many to say, but I’ll say “In the Pines” for now.
  • Recommended: Yes, yes, yes. I basically added everything he’s written to my TBR.
  • Hard Mode: Maybe, it was originally published in 2010 with Tachyon Publications, but in 2014 it was reprinted by de Lint’s Triskell Press (which is the copy I have), which would count.
  • Other Options: A friend sent me an anthology edited by Dominik Parisien called Clockwork Canada: Steampunk Fiction, though I would’ve had to juggle square to get it to work. Nalo Hopkinson is Canadian, so Skin Folk would’ve worked, too. Jo Walton has a collection called Starlings.
21. Novel with a Number in the Title:
Nine White Horses: Nine Tales of Horses and Magic by Judith Tarr (reprint collection)
  • Reason: At the time, the only collection I had with a number that I could use.
  • Favorite Story: “Classical Horses” – an absolutely lovely story that mixes real life and fantasy, and appeals to my Classics nerd background.
  • Recommended: Yes! Tarr is a wonderful writer.
  • Hard Mode: Yes.
  • Other Options: I could’ve used The Golem of Deneb Seven and Other Stories by Alex Shvartsman, Nine Hundred Grandmothers by R. A. Lafferty, and The Rule of Three and Other Stories by Lawrence M. Schoen.
22. Romantic Fantasy/Paranormal Romance:
Once Upon a Kiss: 17 Romantic Faerie Tales published by Anthea Sharp (original anthology)
  • Reason: My original first choice was a bust when I realized quickly that the stories involved love, but were not romance stories. This was an emergency backup as I was nearing the end of reading for this Bingo Challenge.
  • Favorite Story: “The Bakers Grimm” by Hailey Edwards, which is a sweet little story about baking under pressure.
  • Recommended: No. 99% of the stories are direct appeals to try to get you to buy their books. Many of the stories don’t even really feel like short stories. I had a friend who only read urban fantasy who was adamant that she hated reading short stories and I couldn’t figure out why. Now I do. Many of these read more like vignettes than proper short stories.
  • Hard Mode: No, the HEA Club hasn’t done any anthologies or collections for me to participate in.
  • Other Options: My backup would’ve been to find some paranormal romance series and look for a collection or anthology in that world, but it would’ve involved more prep reading.
23. Novel with a Magical Pet:
No True Way: All-New Tales of Valdemar edited by Mercedes Lackey (original anthology)
  • Reason: Valdemar is an easy setting to choose for this square, and even though I had stopped reading the yearly anthologies (they’re up to 13 or 14 now), I decided to grab the 8th anthology from the library.
  • Favorite Story: “A Dream Reborn” by Dylan Birtolo, a beggar girl with a gift grows a conscience.
  • Recommended: Only if you’re a Valdemar fan and you literally can’t get enough of the world (I’d recommend sticking with the novels up until the Collegium Chronicles).
  • Hard Mode: Yes, Companions can usually speak telepathically with their Heralds and a select few others.
  • Other Options: I’m sure there’s a themed anthology perfect for this, but I honestly don’t know offhand if there is one, since this was an easy choice for me.
24. Graphic Novel (at least 1 volume) OR Audiobook/Audiodrama:
Eerie Archives, Volume 1 edited by Archie Goodwin (original comic book anthology)
  • Reason: I searched “comics anthology” into my library’s digital catalog. This showed up.
  • Favorite Story: No real favorite, but I guess “Flame Fiend” by Eando Binder, about a man desperate to avoid fire.
  • Recommended: Yes, if you’re interested in 1960s horror comics anthology magazines. Each story is about 6-10 pages long, but many felt like cheesy horror to my modern eyes.
  • Hard Mode: Maybe, each story is standalone, but this book contained the first 5 issues of Eerie comics. I’m going with No because Eerie is a running series.
  • Other Options: I considered The Escapist (inspired from Michael Chabon’s The Amazing Adventures of Kavalier and Clay), a Mouse Guard comics anthology, and Thrilling Adventure Hour before finding Eerie. I also though the Eisner Awards were a good source of finding potential comics anthologies, since that's a category.
25. Novel Featuring Politics:
Retief! by Keith Laumer (reprint collection)
  • Reason: I knew the main character was a problem-solving diplomat, so this was an easy pick.
  • Favorite Story: “Diplomat-at-Arms” which is a great story of following an experienced old man on a mission, and “Cultural Exchange,” a really funny bureaucratic tale (and this one is free on Project Gutenberg).
  • Recommended: Yes, with reservations. They’re all stories from the 1960s, they’re bureaucratic galactic pulp fiction where Retief always knows better than his bumbling superiors and women only show up in secretarial or minor support roles. The stories also feel a bit repetitive as a whole, so if you read these, space it out.
  • Hard Mode: No, several of the stories feature royalty.
  • Other Options: I felt like this was a nebulous category, but offhand, I’d suggest Do Not Go Quietly: An Anthology of Victory in Defiance edited by Jason Sizemore & Lesley Conner and Resist: Tales from a Future Worth Fighting Against edited by Gary Whitta, Christie Yant, and Hugh Howey for two explicitly political anthologies, and maybe something like Harry Turtledove’s interlinked collection Agent of Byzantium for an alternate history take on a Byzantine special agent.
Favorites
  • Favorite collections: The Very Best of Charles de Lint by Charles de Lint, Ingathering: The Complete People Stories by Zenna Henderson, Sooner or Later Everything Falls into the Sea by Sarah Pinsker, Sourdough and Other Stories by Angela Slatter, and Nine White Horses by Judith Tarr
  • Favorite anthologies: Ex Libris edited by Paula Guran and The Book of the Dead edited by Jared Shurin
  • Favorite overall short stories: In addition to my favorite stories in the books above, I’d also give a special place to The Very Best of Charles de Lint (“In the Pines,” “In the House of My Enemy,” “A Wish Named Arnold,” “Mr. Truepenny's Book Emporium and Gallery,” “Pixel Pixies,” “The Badger in the Bag,” “Timeskip,” “Into the Green,” “Birds,” and “Pal o' Mine”) and to Sooner or Later Everything Falls into the Sea (“And Then There Were (N-One),” “In Joy, Knowing the Abyss Behind,” “Our Lady of the Open Road,” “Wind Will Rove,” and “A Stretch of Highway Two Lanes Wide”).
  • An Aside: My father died suddenly in the middle of my reading for this challenge. The books I read from Zenna Henderson and Charles de Lint really helped me during this time, with de Lint’s book making me cry multiple times (in a good way).
The End
Sometime last year after touting one short story or another to my friends, I said, “Oh, I don’t think I read *that* much short fiction,” and they all looked at me funny for some reason.
Oh. Never mind. I get it now.
All joking aside, I’ve read SF/F magazines off and on growing up, and I always enjoyed the occasional Year’s Best Science Fiction anthology from Gardner Dozois, and Robert Silverberg’s Legends anthologies were rather formative to my growth as a fantasy reader (that’s where I read George R.R. Martin and Robin Hobb for the first time). Some of my favorite writers have done amazing short stories (in fact, I think I like Alastair Reynolds better at the short length than the novel; witness my love for his story “Zima Blue”!). Even if you don’t read more than the usual five short stories for the Bingo Challenge, please consider branching out! I hope I’ve shown with my own card how much variety is out there.
If you’re not sure where to start, your favorite author may have some short stories of their own, either in an anthology or one of their own collections. Mary Robinette Kowal is one of my favorites, and I loved her collection Word Puppets. If they’re prolific enough, they may have a “Best of” book, like The Best of Connie Willis or The Very Best of Kate Elliott. Trying one of the Year’s Best anthologies I mention under #13, Published in 2020, is also a fun way to explore short fiction.
And even though I didn’t read any for my Bingo Challenge, there are tons of SF/F magazines out there to read from on a daily, weekly, monthly, bimonthly, or quarterly schedule. My personal recommendation is for Asimov’s SF, FIYAH, and Fantasy & Science Fiction for subscription-only options, and places like Clarkesworld, Uncanny, Fireside, and Tor.com for free online stories. There are also some great magazines/sites like Beneath Ceaseless Skies and Daily Science Fiction.
Looking at award lists is a fun way to get started, as most of the major awards also have short fiction categories. Find out where they were published and try out a magazine issue or an anthology.
I’ll end this with the following:
  • an interview by our own tctippens with Jonathan Strahan over at the Fantasy Inn Podcast where they discuss not only his new anthology The Book of Dragons, but reading short fiction in general.
  • Editor Jared Shurin ( pornokitsch ) just came out with The Best of British Fantasy 2019 this past June: check it out!
  • One of my favorite short story writers is John Wiswell, and I’d like to link two of his wonderful stories: "Tank!" follows a sentient tank attending its first SF convention, and "Open House on Haunted Hill" is a very sweet story about a haunted house trying to get sold to a new family. Both stories are quite short and you can read each in just a few minutes.
  • And finally… this is what the internet should be: Naomi Kritzer's "Cat Pictures Please"
submitted by FarragutCircle to Fantasy [link] [comments]

HPA FDL-3 "WTFDL-3" | Select Fire | Variable FPS, DPS, pressure

HPA FDL-3
I had a Super Core lying about collecting dust, but I really felt in the mood to build myself a new FDL-3... The problem is that FDL's are flywheelers, and to be honest, I already have 4 of them.. And so what would any self respecting Nerfer do in my position? Mod. And mod I did...

Virtually every part of the FDL has been modified to make this work. Some parts are obvious and quite extensive - such as installing a Super Core and air system where you had a pusher and electronics, and the creation of a matching bottle stock.. But other parts were less so.. Such as changing the position of the magazine within the magwell, adjusting the mag release components to suit, realignment of screw holes and wiring runs.. That sort of thing.. Plus with the massive cantilevered barrel and air bottle, a lot of design has gone into ensuring that the blaster can support it while surviving the crucible of war. Maybe 4 or 5 minor pieces are untouched.

But it's not enough to just chuck in some HPA components - in the spirit of the FDL, it has to be teched out, fully configurable, and per my more recent builds, closed loop. This brings us to the crux of the matter, it has the following features:
  • Narfduino with OLED console
  • Software controlled air pressure (i.e. turn the dial for more or less power)
  • Variable FPS configured separately for Auto and Burst
  • Select fire - Semi-auto, burst, full auto, binary trigger, and ramped (you map the modes you want to the buttons in the config screen) and a range of configuration options for each
  • Dual profile settings
  • Ammo counter with reset on mag change
  • Tournament lock to cap the maximum air pressure
  • Auto jam detection / air out, and battery protection
  • Open-bolt configuration
  • Spectre composite barrel and acetal scar

The closed loop control system allows for the variable air pressure, plus it also monitors the internal pressure to detect the optimum time to fire and vent the core. The regulator is set to about 110 - 120 psi and you get increadibly quick charge times. This helps the system run faster than the magazine follower and you can effectively run whatever DPS you want - with the blaster turning it down as the bottle starts getting close to empty.

So far the maximum I have gotten out of this setup was a shade over 420fps, and the minimum was just under 50fps. It's very stable and reliable in the 200 - 300 range.

Demo video: https://youtu.be/CM311Xk63Wc

Pics:

The blaster
Compared to one of my other FDL-3's
FDL-3 with an air tank
Family photo
Family photo
Family photo
Turned up to '11'
Turned down to 'Jolt'
Pics for mobile: https://imgur.com/a/V4Xp4oH
submitted by airzonesama to Nerf [link] [comments]

Krieg Digistruct Peak Guide (OP 10, No Grog, Norfleet, Harold, Bee, etc. required)

Hello there, I hope you are all doing well today! I am here to present a Krieg guide for taking down Digistruct peak (through OP 10) that requires no Norfleet, Sham, Grog, Bee-Hawk, DPUH, and so on. Important to note that I used this build on the Unofficial Community Patch but the advice, gear, and build translate seamlessly to the vanilla game for Krieg.
Gameplay + Commentary for those of you uninterested in reading: https://www.youtube.com/watch?v=w70qsmcuqik
Note: As a quick note, I do understand that this build isn't exactly "groundbreaking" for Krieg and there are multiple videos of people speedrunning the Peak with this build or at least a similar one. The intent isn't to showcase some new original build but rather to explain it. I've seen people run through with a similar build but I have yet to see any commentary or explanation of their gear, skill build, playstyle, etc. so I thought this might be helpful!
Section 1: Build
Green/Bloodlust Tree:
Blue/Mania Tree:
Red/Hellborn Tree:
Section 2: Gear
Section 3: General Tips
UCP Changelog: https://github.com/BLCM/BLCMods/blob/masteBorderlands%202%20mods/Community%20Patch%20Team/Full%20UCP%20Changelog.txt
submitted by meizinsane to Borderlands [link] [comments]

The Division 2 - Title Update 10 - Patch Notes

Title Update 10 - Patch Notes

*These are preliminary Patch Notes and changes may still happen until the launch of Title Update 10.
 

New Season – Keener’s Legacy

A new season is almost upon us! Starting on June 23rd, Keener’s Legacy offers 12 weeks of in-game activities and unique rewards. Season 2 brings a new Seasonal Manhunt, new Leagues, a new Global event and new unique rewards, as well as an Apparel Event.
 

New Raid - Operation Iron Horse

The True Sons have taken over a Foundry to develop new weapons and threaten to destroy everything the Division has worked for.
  • New bosses, puzzles and rewards!
  • Level 40 version available on June 30th, followed the next week by the level 30 version.
  • Discovery mode will become available at a later date.
  • Unique Rewards
    • 2 new Exotics
    • 2 new Gear Sets
    • New cosmetic rewards
  • Further details will become available closer to the raid’s release in late June.
 

Balance and Bug Fixes

Title Update 10 is bringing our first large balance pass following the release of Warlords of New York. Beyond the addition of new content, the update focuses on three main aspects mainly game health through bug fixes and balancing, generosity by increasing your chances to receive a high-quality item as loot and increasing overall player power. Scroll down for a full list of bug fixes, balancing changes and gameplay tweaks.
 

Missing Localized Audio

We wanted to inform you about an issue with localized audio that will be present when we launch Title Update 10 and Season 2. While the team was able to work from home to get this update ready, with your help testing the content on the PTS, we unfortunately were not able to record all localized audio content for TU10. With everything going on in the world, our top priority is the well-being of our teams, including our voice actors. Of course, we will start working on recording the missing audio with our partners when it is safe to do so and, in some cases, we were able to get things started already. Adding the localized files to the game as soon as we can in one of our next updates is an absolute priority for the team. This only affects Seasonal content. Operation Iron Horse audio is fully localized.
If you are currently playing with a non-English client, you don’t have to change anything going into Title Update 10. When localized audio is missing you will just hear the English audio instead. Subtitles have been localized and can be activated in the ingame options.
As work continues, we will update you on the progress of the integration here on the forums and on State of the Game.
Thank you and stay safe!
 

New Exotics

SRS Sniper Rifle: Mantis

  • Your scoped view displays additional information about enemies not targeting you
  • Your scoped view highlights enemy weakpoints
  • Headshot and weak point damage against enemies not targeting you amplified by 50%
  • Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the Decoy goes on cooldown if currently active
 

Mask: Vile

  • Status effects also apply a damage over time debuff for 10s
  • Total damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect attributes
 

Double Barrel Rifle: The Ravenous (Operation Iron Horse)

  • On trigger-pull, fire both barrels at once
  • When fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left shoulder
  • Hits from one shoulder will detonate all of the opposite shoulder's primers when present
  • When detonated or affected enemy is killed, each offensive primer deals 100% weapon damage, while each defensive primer grants +4% bonus armor and +10% amplified damage to armor plates for 5s
  • Primer effectiveness is doubled at 10 stacks
 

Magnum Pistol: Regulus (Operation Iron Horse)

  • Headshot kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit.
  • High accuracy and base damage
 

New Gear Sets

Eclipse Protocol (Season 2)

  • Core: Skill Tier (Yellow)
  • 2: +15% Status Effects
  • 3: +15% Skill Haste and +30% Hazard Protection
  • 4: "Indirect Transmission" Your status effects now spread on kill to all enemies within 15m and refresh 50% of the duration.
  • Chest talent: "Proliferation" Increases Indirect Transmission range from 15m to 20m and refresh percentage from 50% to 75%
  • Backpack talent: "Symptom Aggravator" Amplifies all damage you deal to status affected targets by 15%
 

Foundry Bulwark (Operation Iron Horse)

  • Core: Armor (Blue)
  • 2: +10% Armor
  • 3: +3% Armor Regeneration
  • 4: "Makeshift Repairs" Whenever you or your shield take damage, 20% of that amount is repaired to both over 15s
  • Chest talent: "Process Refinery" Increases Makeshift Repairs from 20% to 30% over 15s
  • Backpack talent: "Improved Materials" Increases Makeshift Repairs speed from 15s to 10s
 

Future Initiative (Operation Iron Horse)

  • Core: Skill Tier (Yellow)
  • 2: +30% Repair Skills
  • 3: +30% Skill Duration and +15% Skill Haste
  • 4: "Ground Control" Increases you and your allies' total weapon and skill damage by 15% when at full armor
  • When you repair an ally, you and all allies within 5m of you are also repaired for 60% of that amount
  • Chest talent: "Tactical Superiority" Increases Ground Control damage bonus from +15% to +25%
  • Backpack talent: "Advanced Combat Tactics" Increases Ground Control proximity repair from 60% to 120%
 

New Gear Brand

Walker, Harris & Co.

  • Core: Weapon Damage (Red)
  • 1: +5.0% Weapon Damage
  • 2: +5.0% Damage to Armor
  • 3: +5.0% Damage to Health
 

New Named Weapons

  • Mechanical Animal (SIG 556) with Future Perfection
    • Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times.
    • Weapon kills at skill tier 6 grant overcharge for 15s.
    • Overcharge Cooldown: 90s
  • Harmony (Resolute MK47) with Perfectly In Sync
    • Hitting an enemy grants +20% skill damage for 5s.
    • Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5s.
    • Damage increases are doubled while both buffs are active at the same time.
 

New Named Gear

  • Matador (Walker, Harris & Co. backpack) with Perfect Adrenaline Rush
    • When you are within 10m of an enemy, gain 23% bonus armor for 5s. Stacks up to 3 times.
    • Cooldown: 5s
    • Chainkiller (Walker, Harris & Co. chest) with Perfect Headhunter. After killing an enemy with a headshot, your next weapon hit within 30s deals 150% of that killing blow’s damage in addition to it.
    • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
 

New Skill Variant

  • Repair Trap
    • The Repair Trap deploys a line of small devices capable of repairing friendlies in their proximity.
    • Note: The Repair Trap will not be available in-game until the Seasonal prime target unlocks in August.
 

New Talents

Weapon Talent: Future Perfect
  • Weapon kills grant +1 skill tier for 15s. Stacks up to 3 times.
  • Weapon kills at skill tier 6 grant overcharge for 15s.
  • Overcharge Cooldown: 90s
 
Weapon Talent: In Sync
  • Hitting an enemy grants +15% skill damage for 5s.
  • Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5s.
  • Damage increases are doubled while both buffs are active at the same time.
 
Backpack Talent: Adrenaline Rush
  • When you are within 10m of an enemy, gain 20% bonus armor for 5s. Stacks up to 3 times.
  • Cooldown: 5s
 
Chest Talent: Headhunter
  • After killing an enemy with a headshot, your next weapon hit within 30s deals 125% of that killing blow’s damage in addition to it.
  • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
 

Gameplay Changes

Missions

  • Reduced how many elites will spawn in the following mission:
    • Manning National Zoo
    • Coney Island Ballpark
    • Coney Island Amusement Park
    • Camp White Oak
    • Space Administration HQ
    • Federal Emergency Bunker
    • Wall Street
    • Liberty Island
    • Pathway Park
    • Stranded Tanker
    • The Tombs
 

Loot

  • General
    • Added all new season 2 weapons/gear to general loot pools
  • Item Power
    • Updated item power distribution to have a better spread between minimum and maximum for all difficulties
    • Increased minimum rolled item power for Field Proficiency/DZ caches, Clan caches and Season caches.
  • Difficulty Scaling
    • Regular loot from loot containers in Missions now scale with mission difficulty
    • Targeted loot from loot containers in Missions now scales with mission difficulty
    • Loot containers part of living world activities now scale with global difficulty
  • Targeted loot
    • Increased targeted loot drop chances for all mission and Control Point difficulties
    • Added new season 2 brand to targeted loot rotation
    • Warlords of New York brands can now also show up as targeted loot in DC, including Dark Zones
  • Named Items
    • Increased named item drop chance in regular Dark Zone loot
    • Increased named item drop chance in targeted loot everywhere
  • Exotics
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to targeted loot
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to general Exotic loot pools (Heroic/Legendary/Raid/Exotic Cache)
    • Coyote's Mask drop from Coyote no longer has a minimum season level requirement
  • Control Points
    • Removed regular weapon/gear loot containers not scaling with difficulty from Control Points
    • Increased the amount of scaling loot from the big Control Point reward container
  • Legendary
    • Increased NPC loot drop chance for Veterans and Elites on Legendary difficulty
 

Crafting

  • Crafting will now guarantee a higher minimum item power, resulting in higher overall stat rolls. An increased maximum item power also allows for better crafted items than before. The added weighting between the minimum and maximum power results in a more balanced average outcome for crafted and reconfigured items
  • Removed final World Tier 5 crafting bench upgrade, as its power increase is now redundant
 

Vendors

  • Added Named Items to both Open World and Dark Zone vendors
  • Increased prices for Named Items
  • Increased item power for all vendors
  • Vendors no longer sell Superior quality items at maximum level
 

SHD Levels

  • Added Field Proficiency cache to SHD level-up after reaching the maximum season level
  • Increased crafting material rewards for spending SHD level points in the Scavenging category
 

Conflict

  • Added Season/SHD experience gain on Conflict level-up
 

Rogue Agent Encounters

  • Every Rogue Agent killed will now drop loot
  • Rogue Agent encounters no longer occur during time trials
 

Control Point Officers

  • Players revived by a Control Point Officer will now have 80% of their armor restored (Previously 0%)
  • Reduced the likelihood of Control Point Officers being downed in combat
 

Bounties

  • Bounties acquired by speaking to characters in the open world will always be set to the difficulty at time of acquisition or higher.
  • This affects the Snitch and civilians rescued during the Public Execution or Rescue Living World Activities.
  • Scheduled bounties, such as daily and clan bounties, are unaffected.
Developer comment: Bounties acquired in the open world should always provide challenge and loot appropriate to the world they were acquired in. Upping your global difficulty now has the added benefit of improving all bounties you acquire within it.
 

Projects

  • New Season Pass Holder Project Slot.
    • Season Pass holders now have access to an exclusive daily mission which provides a large bonus to XP.
  • Weekly SHD Requisition Project Slot
    • Endgame players at World Tier 5 and Level 40 now have a weekly supplies donation project which rewards them with an exotic cache. (For World Tier 5 players, this replaces the previous daily SHD Requisition project.)
  • Legendary Mission Project
    • After TU10, completing any legendary mission will grant you the Weekly Legendary Mission project slot.
    • Completing the designated legendary mission will reward you with an exotic cache.
Developer comment: With the addition of "re-rolls" to exotics available through crafting, we created the new Weekly projects to provide a reliable supply of exotic components or exotic items.
 

RPG Balance

 

Incoming Repairs

  • Incoming Repairs no longer increases the amount of armor repaired by armor kits, talents or gear set effects.
Developer comment: Incoming Repairs was always meant to be the defensive attribute equivalent to Repair Skills, so that players could further enhance the amount of healing they receive from their skills, or the group's healer. Unfortunately, the underlying code prevented us from differentiating between alternate sources of armor repair, such as those from talents and gear sets like Foundry Bulwark, or Firewall's unique armor kit effect. We wanted to address this during the development of Warlords of New York, but chose to post-pone the fix in order to deal with higher priority issues at the time. We underestimated the extent to which this attribute would affect the new Warlords meta, and failed to predict the severity of degenerate gameplay it would cause when combined with certain talents or gear sets. It's important to stress that this is not a PvP-only issue, or an instance of the PvP environment affecting PvE balance. Incoming Repairs was compromising both aspects of the game, and needed to be addressed, especially considering this update coincides with the release of a new raid. Not addressing the issue would mean forcing ourselves to balance all existing and future gear and talents around the knowledge that players could potentially (read: very likely) double the amount of repairs they receive, which stifles creativity and effectively limits player choice.
 

Weapon Handling

  • 1% Weapon Handling now gives 1% Weapon Accuracy, Stability, Reload Speed, and Swap Speed, up from 0.25%.
  • Reduced the maximum amount of Weapon Handling rolled on gear by 6%, to a maximum of 8% at level 40.
Developer comment: In the current meta, Weapon Handling on gear is considered a dead stat with no significant benefit. In TU10, equipping a piece of gear with +8% Weapon Handling will now give you:
  • +8% Accuracy
  • +8% Stability
  • +8% Swap Speed
  • +8% Reload Speed
This should hopefully make Weapon Handling a strong complimentary attribute for players looking to increase their overall accuracy/stability (bloom + recoil) and/or reload/swap speed. Making the % amount of Weapon Accuracy/Stability/Swap Speed/Reload Speed gained from Weapon Handling 1:1 will also remove another element of arcane knowledge from the game and reduce the need for additional mental math when determining whether the bonus is an upgrade or not.
 

Talent Changes:

  • Leadership: Bonus Armor increased to 15% from 12%
  • Spike: Skill Damage Duration increased to 15s from 8s
  • Reformation: Skill Repair Duration increased to 15s from 8s
  • Creeping Death: No Longer goes on cooldown if there are no valid nearby enemies to apply a status effect to. Status effects applied now properly copy the source status effect’s damage and duration.
 

PvP

  • Global Damage Modifiers
    • Reduced all PvP weapon damage by -20%
  • Additional Damage Modifiers
    • Increased MMR PvP weapon damage by 12.5%
    • Reduced Assault Rifle PvP weapon damage by -15%
    • Reduced Shotgun PvP damage by -12.5%
    • Reduced SMG PvP damage by -10%
    • Reduced Pistol PvP damage by -10%
    • Reduced Rifle PvP damage by -5%
 
_Developer comment: With TU10, there have been significant buffs made to the base damage of assault rifles, SMGs, and shotguns in particular. In order to prevent those weapons from becoming overly powerful in PvP, we’ve had to lower their PvP damage modifiers to compensate.
Note: Assault rifles are still tuned to be 10% stronger than normal in PvP in order to compensate for their innate Damage to Health bonus being less useful against other players when compared to other weapon archetypes._
 
  • Specific Damage Modifiers
    • Increased Double Barrel Shotgun PvP damage by 16.6%
    • Reduced Pestilence PvP damage by -10%
    • Reduced Classic M1A damage by -5%
  • Exotic Modifiers
    • Merciless/Ruthless: “Binary Trigger” amplified weapon damage and explosion damage reduced by -50% in PvP
    • Dodge City Gunslinger’s Holster: “Quick Draw” damage bonus gained per stack in PvP lowered from +2% to +1%
      • Stacks gained per second in PvP now match the PvE value (0.5s to 0.3s)
    • Imperial Dynasty:
      • No longer automatically applies burn status effect to the nearest enemy in range.
      • Now requires maintaining range and LOS (line-of-sight) for 3 seconds between the holster bearer and nearest enemy before applying the burn status effect.
      • Added visual UI feedback to reveal the radius of effect in PvP and an indicator for LOS between the holster bearer and nearest enemy.
Developer comment: This should help address the lack of contextual feedback in PvP, and add a much needed window of opportunity for counterplay, or potential to avoid the incoming effect entirely.
 
  • * Pestilence * Plague of the Outcast damage-over-time effect no longer triggers True Patriot’s white debuff armor repair effect. (PvP and PvE)
Developer comment: While we like to embrace emergent or unintended mechanics when the end result is unique and fun gameplay, True Patriot’s white debuff explicitly states it requires shooting the debuffed target in order to receive the armor repair effect. Pestilence’s DoT managed to bypass this restriction, making it and True Patriot (especially when combined with Incoming Repairs) scale to disproportionate levels of power when used together.
 
  • Gear Set Modifiers
    • Negotiator’s Dilemma
      • Reduced the range at which marked targets can damage each other when critically hit to 15m (PvP only).
      • Added visual UI feedback when in range of another marked target.
  • Talent Modifiers
    • Efficient: Reduced specialization armor kit bonus from 100% to 50%
    • Versatile: Reduced the amplified weapon damage bonus for SMGs and shotguns from 35% to 25%
    • Vanguard: Reduced the duration of shield invulnerability from 5s to 2s
      • Note: UI will still show the old duration, but will be fixed in a later update.
    Specialization Modifiers * Firewall * Extracellular Matrix Mesh armor kit regen strength reduced by -50%, from 200% to 150%
  • Skill Modifiers
    • Pulse now correctly reveals and highlights all players in the DZ, not just hostiles/rogues
    • Increased Striker Drone damage by 30%
    • Increased Assault Turret damage by 55%
    • Reduced Firestarter Chem Launcher PvP damage by -20%
    • Reduced Bleed damage from Stinger Hive, Mortar Turret and Explosive Seeker Mine by 75%
    • Increased Stinger Hive damage by 20%, scaling up to 55% at skill tier 6
 
Developer commentary: We want dedicated skill builds to have multiple, powerful defensive tools for area denial/control. However, the strength of bleed effects meant being hit by just 1 stinger drone, mortar, or seeker mine was nearly a death sentence for most builds. The stinger hive should now better punish players who remain within its area of effect, rather than needing to rely entirely on the excessive damage of a single bleed DoT, while allowing the hive’s drone damage to scale higher for dedicated skill builds.
 

Weapon Balance

 

Assault Rifles

  • AK-M – 15.8% damage increase
  • F2000 – 14.3% damage increase
  • Military AK-M – 13.2% damage increase
  • Black Market AK-M – 13.2% damage increase
  • FAL – 12.0% damage increase
  • FAL SA-58 – 12.0% damage increase
  • FAL SA-58 Para – 12.0% damage increase
  • SOCOM Mk 16 – 11.4% damage increase
  • Tactical Mk 16 – 11.4% damage increase
  • Mk 16 – 11.4% damage increase
  • AUG A3-CQC – 11.2% damage increase
  • Honey Badger – 10.9% damage increase
  • FAMAS 2010 – 10.6% damage increase
  • ACR – 9.7% damage increase
  • ACR-E – 9.7% damage increase
  • Military G36 – 9.5% damage increase
  • G36 C – 9.5% damage increase
  • G36 Enhanced – 9.5% damage increase
  • Carbine 7 – 8.7 % damage increase
  • Military P416 – 7.4% damage increase
  • Custom P416 G3 - 7.4% damage increase
  • Police M4 – 6.8% damage increase
  • CTAR 21 – 8.6% damage increase
 

LMG

  • Classic M60 – 12.5% damage increase
  • Classic RPK-74 – 12.4% damage increase
  • Military RPK-74 M – 12.4% damage increase
  • Black Market RPK-74 E – 12.4% damage increase
  • Military M60 E4 – 9.2% damage increase
  • Black Market M60 E6 – 9.2% damage increase
  • Military L86 LSW – 8.5% damage increase
  • Custom L86 A2 – 8.5% damage increase
  • IWI NEGEV – 2.6% damage increase
  • Stoner LMG – 2.0% damage increase
  • M249 B – No changes
  • Tactical M249 Para – No changes
  • Military MK46 – No changes
  • MG5 – No changes
  • Infantry MG5 – 3.2% damage decrease
 

MMR

  • Model 700 – 14.9% damage increase
  • Hunting M44 – 13.5% damage increase
  • Classic M44 Carbine – 12.5% damage increase
  • G28 – 11.4% damage increase
  • SOCOM Mk20 SSR – 9.3% damage increase
  • SR-1 - 8.6% damage increase
  • Custom M44 – 8.1% damage increase
  • M700 Tactical – 8.1% damage increase
  • M700 Carbon – 8.1% damage increase
  • Covert SRS – 6.0% damage increase
  • SRS A1 – 6.0% damage increase
  • Surplus SVD – 2.9% damage decrease
  • Paratrooper SVD – 2.9% damage decrease
 

Rifles

  • UIC15 MOD – 21.6% damage increase
  • 1886 – 21.3% damage increase
  • LVOA-C – 12.1% damage increase
  • M1A CQB – 10.7% damage increase
  • Lightweight M4 – 10.5% damage increase
  • G 716 CQB – 8.7% damage increase
  • SIG 716 – 6.7% damage increase
  • ACR SS – 3.7% damage increase
  • SOCOM M1A – No changes
  • M16A2 – No changes
  • USC .45 ACP - 2.8% damage decrease
  • Urban MDR – 5.5% damage decrease
  • Military Mk17 – 11.8% damage decrease
  • Police Mk17 - 11.8% damage decrease
  • Classic M1A - 12.6% damage decrease
 

SMG

  • Tommy Gun – 38.8% damage increase
  • PP-19 – 29.6% damage increase
  • Enhanced PP-19 – 29.6% damage increase
  • MP7 – 27.5% damage increase
  • MPX – 17.7% damage increase
  • M1928 – 20.0% damage increase
  • P90 – 15.6% damage increase
  • Converted SMG-9 – 15.8% damage increase
  • Black Market T821 – 15.4% damage increase
  • Police T821 – 15.4% damage increase
  • Vector SBR .45 ACP – 14.7% damage increase
  • CMMG Banshee – 12.5% damage increase
  • Police UMP-45 – 12.0% damage increase
  • Tactical UMP-45 – 12.0% damage increase
  • AUG A3 Para XS – 11.8% damage increase
  • Enhanced AUG A3P – 11.8 % damage increase
  • Tactical AUG A3P – 11.8% damage increase
  • Converted SMG-9 A2 – 11.6% damage increase
  • MP5A2 – 10.0% damage increase
  • MP5-N – 10.0% damage increase
  • MP5 ST – 10.0% damage increase
  • Tactical Vector SBR 9mm – 5.9% damage increase
 

Shotguns

  • M870 Express – 23.3% damage increase
  • Military M870 – 23.3% damage increase
  • Custom M870 MCS – 23.3% damage increase
  • Super 90 – 23.2% damage increase
  • Marine Super 90 – 23.2% damage increase
  • Tactical Super 90 SBS – 23.2% damage increase
  • SASG-12 – 21.3% damage increase
  • Tactical SASG-12 K – 21.3% damage increase
  • Black Market SASG-12 S – 21.3% damage increase
  • SPAS-12 – 18.6% damage increase
  • KSG Shotgun – 9.0% damage increase
 

Sidearms

  • Double Barrel Sawed Off Shotgun – Optimal Range reduced to 8m from 11m
  • 586 Magnum – 68.8% damage increase
  • Police 686 Magnum – 68.8% damage increase
  • Maxim 9 - 23.5% damage increase
  • D50 – 17.5% damage increase
  • First Wave PF45 – 13.5% damage increase
  • Custom PF45 – 9.7% damage increase
  • Military M9 – 8.7% damage increase
  • 93R - 7.7% damage increase
  • Snubnosed Diceros – 6.5% damage increase
  • Officer's M9 A1 – 6.3% damage increase
  • Diceros – 5.9% damage increase
  • M45A1 – 9.5% damage decrease
  • Tactical M1911 – 9.5% damage decrease
  • M1911 – 7.3% damage decrease
 

Exotics Changes

Developer comment: Along with the buffs to weapon damage, TU10's significant buff to weapon handling meant some exotic weapon mods no longer made sense or resulted in over tuned performance that no longer fit with the original design. We also took this opportunity to make improvements to underperforming exotic
 
The Bighorn
  • Damage increased by +11.2%
  • Increased optimal range from 27m to 40m
  • Optics mod bonus increased from +0% to +30% Headshot Damage
  • Magazine mod bonus changed from +7% Headshot Damage to +10% Reload Speed
  • Added functionality that provides additional headshot damage, full talent is now:
    • When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.
    • (New) Headshots grant +2% headshot damage. Stacks up to 50 times. Resets to 0 at full stacks.
 
Eagle Bearer
  • Damage increased by +7.8%
  • Underbarrel mod bonus changed from +10% Stability to +10% Weapon Handling
 
Chameleon
  • Damage increased by +32.8%
  • Optics mod bonus changed from +15% Accuracy to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +20% Accuracy
  • Underbarrel mod bonus changed from +10% Critical Hit Chance to +10% Stability
  • Optimal range increased by 33.3%, from 15m to 20m
  • Long range effectiveness increased by 19%, from 42m to 50m
  • Added functionality that retains your current buffs to the next combat encounter when combat ends, full talent is now:
    • Hitting 30 headshots grant +20% critical hit chance and +50% critical hit damage for 45s.
    • Hitting 75 body-shots grant +90% weapon damage for 45s.
    • Hitting 30 leg-shots grant +150% reload speed for 45s.
    • (New) Buffs refresh when out of combat.
 
Bullet King
  • Damage increased by +2.6%
 
Nemesis
  • Damage increased by +11.1%
  • Optics mod bonus increased from +35% to +45% Headshot Damage
  • Underbarrel mod bonus reduced from +15% to +5% Weapon Handling
 
Liberty
  • Optics mod bonus changed from +5% Critical Hit Chance to +5% Headshot Damage
  • Muzzle mod bonus changed from +15% Stability to +5% Critical Hit Chance
  • Magazine mod bonus changed from +15% Reload Speed to +15% Weapon Handling
  • Added functionality to provide extra damage if you're trying to keep stacks, full talent is now:
    • (New) Hits grant +2% weapon damage. Stacks up to 30.
    • Headshots consume all stacks, repairing your shield for 3% per stack.
  • No longer highlights enemy weakpoints when aiming.
 
Merciless/Ruthless
  • Damage increased by +12.5%
  • Muzzle mod bonus reduced from +20% to +10% Stability
  • Underbarrel mod bonus reduced from +20% to +10% Weapon Handling
  • Magazine mod bonus reduced from +15% to +10% Reload Speed
  • Added functionality to provide extra non-explosive damage as well, full talent is now:
    • This weapon fires on trigger pull and release.
    • If both bullets hit the same enemy, gain a stack.
    • (New) At 7 stacks, shooting an enemy deals 500% amplified damage and creates a 7m explosion dealing 500% weapon damage, consuming the stacks.
 
Developer Comment: Merciless was previously balanced for its very unwieldy handling and compensated with very high burst damage. With access to much higher accuracy and stability, Binary Trigger’s explosion strength has been toned down.
 
Diamondback
  • Damage increased by +7.7%
  • Text updated to clarify a new target isn’t marked until after the 5s buff.
 
Lullaby/Sweet Dreams
  • Damage increased by +11.0%
 
Lady Death
  • Damage increased by +18.9%
  • Optics mod bonus increased from +5% to +10% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod changed from +5% Critical Hit Damage to +500% Melee Damage
  • Breathe Free: Lowered the amount of maximum stacks from 40 to 32, and increased the damage amplification per stack from 60% to 75%
 
The Chatterbox
  • Damage increased by +16.7%
  • Optics mod bonus increased from +5% to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +10% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod bonus reduced from +15% to +10% Weapon Handling
  • Magazine mod bonus changed from +10% Reload Speed to +10 Rounds
  • Magazine base capacity reduced from 60 to 50
 
Pestilence
  • Muzzle mod bonus changed from +10% Stability to +10% Accuracy
  • Underbarrel mod bonus changed from +10% Weapon Handling to +10% Stability
 
NinjaBike Messenger Kneepads
  • Added functionality to add bonus armor, full talent is now:
    • (New) Performing a cover to cover or vaulting reloads your drawn weapon and grants +25% bonus armor for 5s.
 
Dodge City Gunslinger Holster
  • Added functionality that makes your hit do headshot damage, full talent is now:
    • While your pistol is holstered, gain a stacking buff every 0.3s, up to 100. When you swap to it, your first shot consumes the buff and deals +10% damage per stack.
    • (New) This deals headshot damage to anywhere you hit.
 
BTSU Datagloves
  • Changed functionality to no longer grant group/raid-wide overcharge unless you are skill tier 6
  • Added functionality to provide hive skill haste, full talent is now:
    • (New) Grants +15% Hive skill haste per skill tier.
    • (Changed) Detonating a hive refreshes your skill cooldowns and grants overcharge for 15s.If at Skill Tier 6, this effect also applies to all allies.
    • Allies receiving this effect are unable to benefit from it again for 120s.
 
Sawyer's Kneeguards
  • Added functionality to continue to provide damage bonus move for a short duration, full talent is now:
    • Cannot be staggered by explosions.
    • Increases total weapon damage by 3% each second you are not moving. Stacks up to 10 until you start moving.
    • (New) All stacks lost 10s after moving.
 

Gear Set Changes

Hard Wired
  • Feedback Loop no longer fully refreshes the cooldown of a skill, but instead reduces it by up to 30s
 
Ongoing Directive
  • Main Talent
    • Hollow-Point Ammo is no longer dropped on kill, and instead automatically added to your active weapon when killing status afflicted enemies
    • Backpack Talent (New)
  • “Trauma Specialist”
    • Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%
    • Increased 3-piece Reload Speed bonus from +20% to +30%
 
Tip of the Spear
  • Main Talent (PVE)
    • Aggressive Recon's weapon damage buff is now gained when dealing specialization weapon damage, instead of on specialization weapon kill
  • Main Talent (PVP)
    • Aggressive Recon's weapon damage buff is now gained when dealing grenade damage, instead of on grenade kill
  • Backpack Talent (New)
    • “Signature Moves”
    • Increases specialization weapon damage by 20%, and doubles the amount of specialization ammo generated by Aggressive Recon
 
Aces and Eights
  • Main Talent
    • "Poker Face" backpack talent is now a baseline effect:
    • Flip an additional card on headshots
  • Backpack Talent (New)
    • “Ace in the Sleeve”
    • Amplifies 1 extra shot when revealing your hand
    • 3-piece Headshot Damage bonus is now additive, rather than multiplicative
    • Increased 3-piece Headshot Damage bonus from +20% to +30%
 
System Corruption
  • Main Talent
    • Now repairs 20% of your armor in addition to granting 50% bonus armor
    • Increases total weapon damage by 1% per 5% bonus armor gained, up to 20%
 
Striker’s Battlegear
  • Main Talent
    • Reduced the number of stacks lost on missed shots from 3 to 2
  • Backpack Talent
    • No longer reduces number of stacks lost on missed shots
    • (New) Increases total weapon damage gained per stack of Striker's Gamble from 0.5% to 0.65%.
 
Negotiators Dilemma
  • Damage transfers on the initial bullet that marks a new target
 
Hard Wired
  • Increased 3-piece Repair Skills bonus from +15% to +30%
 
Brand Set Changes Alps Summit Armament
  • Increased 1-piece Repair Skills bonus from +15% to +20%
 
Murakami Industries
  • Increased 2-piece Repair Skills bonus from +15% to +20%
 
Richter & Kaiser
  • Increased 3-piece Repair Skills bonus from +15% to +20%
  • Incoming Repairs brand set bonus increased from +15% to +20%
 
Providence Defense
  • Increased 1-piece Headshot Damage bonus from +10% to +15%
 
Airaldi Holdings
  • Increased 2-piece Headshot Damage bonus from +10% to +15%
 
Grupo Sombra S.A
  • Increased 3-piece Headshot Damage bonus from +10% to +15%
 
Overlord Armaments
  • Increased 2-piece Accuracy bonus from +10% to +20%
 
Douglas & Harding
  • Increased 2-piece Stability bonus from +10% to +20%
  • Increased 3-piece Accuracy bonus from +10% to +20%
 
Fenris Group AB
  • Increased 2-piece Reload Speed bonus from +10% to +20%
  • Increased 3-piece Stability bonus from +10% to +20%
 

Specialization Changes

  • Gunner specialization's Emplacement talent Weapon Handling bonus reduced from +15% to +10%
    • Note: The UI will incorrectly say it still adds +15% Weapon Handling. This will be fixed in a future update.
 

Skill Changes

UI
  • Stinger Hive, Mortar Turret, and Explosive Seeker Mine now display its Bleed Damage and Duration
 
Seeker Mine
  • Cluster Seeker Mine targeting accuracy improved
Developer comment: The Cluster Seeker Mine is not intended to be as accurate as the Explosive variant. Once it is a certain distance from its target it locks the location it is aiming for and continues towards that regardless of where its original target agent has since moved to. This "bullcharge" behavior reflects the mini-mines' less advanced technology and balances the skill mod's effectiveness. This said, we have noticed that the Cluster Seeker's accuracy has been a source of frustration so we've shortened the distance until it activates its "bullcharge" and adjusted when it decides to explode. These adjustments should make the Cluster Seeker feel more accurate, but these are measured steps as we do not want the skill to return to its OP TU7-state.
 
Hive
  • Stinger Hive base damage reduced -20%
  • Stinger Hive damage bonus per skill tier increased from +10% to +20%
Developer comment: In order to make investing in skill tiers have a greater impact on the Stinger Hive's damage, we slightly reduced base drone damage, while doubling the amount of damage gained with each skill tier. These changes will result in a net buff for dedicated skill builds, with a 10% increase in Stinger Hive drone damage at skill tier 6.
  • Restorer hive gains +5% drone flight speed per skill tier
Developer comment: Increases to the Restorer Hive's radius had the unfortunate effect of increasing the time it took for repair drones to reach their target the further they were from the hive. Increasing drone flight speed with each skill tier should help offset that somewhat counter-intuitive behavior when taking advantage of the increased area of effect, and make the Restorer Hive a more reliable tool for healers.
 
Chem Launcher
  • Riot Foam Chem Launcher ensnare duration bonus per skill tier reduced from +20% to +10%
  • Reinforcer Chem Launcher: UI has been updated to clarify that the initial heal only affects allies and not the Skill user. The functionality has not changed.
 
Firefly
  • Blinder Firefly blind duration bonus per skill tier reduced from +20% to +10%
  • Blinder Firefly base blind duration reduced from 6s to 5s
 
Pulse
  • Banshee Pulse cooldown increased from 20s to 30s
  • Banshee Pulse base confuse duration reduced from 5s to 4s
  • Jammer Pulse base disrupt duration reduced from 4s to 3s
 
Shock Trap
  • Shock Trap base shock duration reduced from 5s to 3s (PvP duration remains unchanged)
  • Shock Trap base radius increased from 2m to 2.5m
  • When the active duration ends, its cooldown is refunded an equal number of seconds that it was active.
 

Further Bugfixes:

=> Source
submitted by JokerUnique to thedivision [link] [comments]

Who Makes the Best 10/22 Drum Mags and Mag Loaders?

Title says it all.
Now that so many of us are getting our binary triggers, what's the best option for drum mags and magazine speed loaders?
This thing is too much fun!
submitted by xjrob85 to 1022 [link] [comments]

Blackthorn - Level 65 build

Blackthorn - Level 65 build
This the newest iteration of my level 50 Mayhem 4 Moze build, "The Blackthorn".
“A good fight was about momentum. Don't stop. Don't think. Drive forward and convince your enemies that they're as good as dead already. That way, they'll fight you less as you send them to their pyres.”
The philosophy behind this build is to combine the "bottomless mags" playstyle with the "momentum" playstyle of the 1hp or Soldier Axton builds, while allowing the use of as many different guns as possible.
We're relying on a couple interactions to crank Moze's damage as consistently high as possible while also being as flexible as we can.
Skill Tree

https://preview.redd.it/u37lbv95fiq51.jpg?width=1565&format=pjpg&auto=webp&s=cf9aed44cdb27804b8331a081c5043af319b2786
This is really an evolution of my level 60 "Specialist Moze" skill tree, and I've applied just about every lesson I've learned about Moze over the months. If you want my full breakdown for why I invested in which skills, feel free to check out my Specialist Moze build post.
Like "Specialist Moze" this build operates on a principle of manufacturer loadouts to maximize magazine size with Matched Set. When combined with mag size rolls on your class mod and artifact, along with the fire rate reduction from Drowning In Brass, 2/1 in Redistribution allows you to get the splash boost from the Blast Master class mod on a wide variety of guns with minimal investment in the green tree.
I've gotten comments that Cloud Of Lead is a better investment than Matched Set. I've tested and it doesn't work out that way. The reduced ammo consumption doesn't compensate for the lower ammo regen from Redistribution with smaller magazines.
By investing just 9 points in the green tree (we're picking up Stoke The Embers for the boost to incendiary damage), we can go all the way down the Shield of Retribution tree, investing fully in Armored Infantry, Drowning In Brass, Phalanx Doctrine, and Tenacious Defense.
While all of Moze's gun damage skills are additive, we are concentrating on weapons with splash damage and Short Fuse to balance the damage equation with a big splash damage number as well.
This also allows us a good measure of survivability, even with smaller shields, which only goes up as we fight.
Now, let's get into the gear.
Class Mods
  • Blast Master - This is my main class mod with my Maliwan, Torgue, and Dahl loadouts. It's very consistent in damage, and can generate some massive numbers, considering Short Fuse double-dips in splash bonuses. Look for 1 point in Redistribution, Area-of-Effect and Magazine Size rolls.
  • Mind Sweeper - I primarily use this for bossing when I have access to the boss's crit spot. I also use this with my Hyperion loadouts and occasionally with Vladof. It isn't as consistent as Blast Master and you can absolutely kill yourself with the micro grenades, but the damage payoff can be insane if you're hitting crits.
Artifacts
  • Victory Rush - My go-to Aritifact with a splash and mag size roll. The Victory Rush is (I believe) V2 damage, so it will multiply your splash, elemental, and gun damage. Likewise, Moze needs all the movement speed help she can get. Prefix is flexible, as Snowdrift, Icebreaker, Atom Balm, and Last Stand are all useful.
  • Pearl of Ineffable Knowledge - This artifact is always great on Moze, and you're going to want a mag size roll. I prefer the Victory Rush because it can get AOE rolls, but the Pearl is a solid choice as well.
Shields
There are a few shields I like based on what map I'm running. The one constant is that you want to form the Action Skill Start anointment. That allows you to use Tenacious Defense any time for a steady 30% gun damage boost, the ability to regen shields whenever you need, and access to shields' red text abilities.
  • Transformer - Ol' faithful. This is my shield of choice for Takedowns, as I run Pool Party and the constant shock pools help keep my shield full and Topped Off running.
  • Old God - Damage reduction and elemental damage boost. See if you can get one in every element as they're great all-around shields. Mix and match for the map you're running.
  • Plus Ultra - Another great shield. Ammo absorb is always handy for Moze, as is getting Iron Bear back ASAP, for more Tenacious Defense.
  • Nova Berner - The ASS anoint lets you nuke trash mobs, getting instant DIB and Phalanx stacks as you go into Iron Bear
  • Frozen Heart - An awesome defensive shield that's only going to get better with Iron Cub. Also, freezing everything then hitting them with Iron Bear crits with an Ice Breaker on makes farming a breeze.
  • Revengenader - Yes, a blue shield. It's probably easiest to farm this from vending machines. It's red text ability throws a grenade on shield break. If you have a 25% On Grenade Throw anointment with a purple Atlas or Hex, you're getting damage from the anoint and Tenacious Defense, as well as shield from TD, health from Vampyre, and free grenades out to crit and proc Redistribution. It's fun interaction that just about everyone is sleeping on.
Grenades
For anointments, look for 25% On Grenade Throw. You're going to be tossing a lot of grenades so why not get more damage for it? Also, ASE elements don't matter with Short Fuse.
As for individual grenades, we're sticking with the standard "Moze" kit here. The Cloning Maddening Tracker is the best in slot and GBX really needs to just make a legendary version so we can farm it.
Finding CMT's are purely RNG-based, so if you don't have one, you can make any purple Atlas with dividing, MIRV, and/or Bouncy rolls work.
The other top option is the Recurring Hex, or a Mirvtacular Hex works as well.
The general idea is that you want as many explosions as possible to proc Vampyre, Redistribution (through crits), and Means Of Destruction.
Guns
To make this build work, you need to pick equip 4 guns from the same manufacturer. That maximizes your magazine size and allows you to fire longer without worrying about reloading.
Some basic rules:
- Get the biggest magazine you can find, even if that means a bit less damage. Short Fuse will more than make up the difference.
- Look for lower pellet counts if you can. Both to keep ammo consumption down and also because Short Fuse has a short internal cooldown. Too many pellets firing too quickly essentially wastes ammo since you have pellets landing while SF is on cooldown.
- Look for splash damage, consecutive hit, or weapon damage anointments on mobbing guns, 300/90 anointments on launchers. + elemental damage is okay if that's the best you can find, but it doesn't contribute to Short Fuse damage so they don't really matter for Moze.
Maliwan
  • Flipper
  • Insider
  • Beacon
  • Trevonator
  • Westergun - Look for a Binary prefix with a 44 mag
  • Kyb's Worth
  • Hellshock
  • Krakatoa
  • Miss Moxxie's Crit - You shouldn't have to worry about dropping it as long as you're careful with your trigger finger. Hitting crits get you insane damage with this gun, and it can roll with the splash anoint for Short Fuse procs. Also, the high crit bonus and fire rate makes it great for the Mind Sweeper as well. Easy to farm too, since all it costs is money.
Torgue
  • Plaguebearer
  • Prompt Critical
  • Spade
  • Contained Blast
  • Juliette's Dazzle
  • Loveable Rogue
  • Unkept Herald
  • Scoville
  • The Lob
  • The Devastator
  • Tigg's Boom
Vladof
  • Boomsickle
  • Ogre - The Ogre's mag is already big enough that an x2 variant is recommended here
  • Faisor - Using the shotgun mode
  • Monarch - Go for an x4 variant if you're using Blast Master, x8 if you're using Mindsweeper
  • Dowsing Rod - Using the grenade launcher
  • Lightshow
  • Backburner
  • Ion Cannon
Dahl
  • Kaoson
  • Sandhawk - Use in single fire mode. It gets a damage boost and it's easy to conserve ammo
  • Kaos
  • Breath Of The Dying
  • Blood Starved Beast
  • Star Helix
  • Soulrender
Tediore
  • The Anarchy
COV
  • Sawbar - Practice to find the right distance. The explosions will absolutely wreck once you do
  • Gargoyl
  • Hangin' Chad - Awesome for replenishing ammo after using the Gargoyle and it does decent damage on its own
  • Major Kong
  • Yellowcake - If you still have a 300/90 one laying around, it's still viable. Hopefully the Cartels will be coming back sooner rather than later
Hyperion
  • Love Machine - Yes it's purple. It still wrecks anything flesh.
  • The Bitch - Similar use case as the Crit with the mindsweeper
  • The Reflux - Great mobbing gun and the chains seem to be able to proc Short Fuse
  • Proprietary License
  • The Convergence - Short Fuse procs, as well as lots of pellets to crit and trigger Mind Sweeper grenades

The Facepuncher
This one deserves its own section. The Facepuncher doesn't take advantage of Moze's gun damage or splash damage boosts, and it can't crit. So it's useless on her, right?
NOPE
When paired with a White Elephant artifact, the Facepuncher is absolutely amazing on Moze. While the FP can't crit or take advantage of Moze's skills, the stickies applied by the White Elephant artifact can. In fact, they double-dip into splash damage, giving them a ton of damage when paired with the Blast Master, and the fact that they can crit lets them play well with the Mind Sweeper. Between the stickies double-dipping in Moze's damage boosts, groundbreaker procs, and Mind Sweeper 'nades own damage formula, this combination is capable of some utterly insane damage output. As per usual, Blast Master is safer and more consistent, but Mind sweeper has a higher damage ceiling.
I hope my fellow Moze players have fun with this build. Just remember to keep aiming for crit spots and tossing grenades to keep Redistribution active, and with some trigger discipline you can tackle pretty much anything this game can throw at you.
submitted by raptor_mk2 to borderlands3 [link] [comments]

Are there any fun and legal mods to make to a Ruger 10/22 ?

Everyone on /guns and /firearms seems to own a Ruger 10/22. In fact, next month we'll all probably be flooded with pictures on 10/22 day, which seems like a bigger deal than Christmas.
I keep reading articles about how much fun it is to have a semi-auto rifle and just fire hundreds of rounds of cheap and soft-recoiling rimfire ammo
And now I'm seeing some great deals on Ruger 10/22 with the carbine-length barrel (16"). Well, I'm seeing these carbines for only $220 new, which seems like a good deal.
But every time I read about all the fun modifications you can make, it seems like they're illegal here in NJ. First I read about how some people get 30-round magazines or even the huge 100-round drum-magazines, but those are definitely illegal in NJ.
And then a local shop in Pennsylvania said that they're selling binary triggers for the 10/22 so you have the option of shooting in normal semi-auto or in binary semi-auto for twice the firing speed . . . but I think those are also illegal in NJ because the warning said that they aren't selling those to NJ residents.
And then I read about how people love to shoot suppressed with their 10/22 and how cheap the silencers are for rimfire rifles. But I'm guessing those are illegal in NJ, too. My understanding is that threaded barrels on a rifle are illegal, but you can get a gunsmith to attach a permanent muzzle break of some kind. I guess a muzzle break could be kind-of fun . . . but I can't imagine it's worth the cost of the gun-smithing.
Any Ruger 10/22 owners here in NJ?
submitted by Wolfir to NJGuns [link] [comments]

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